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Wordwall icon png
Wordwall icon png







wordwall icon png

In our example you'll have two options: tapping a tile will zoom into it a tile to highlight it (tap again to zoom out), swiping a tile will flip it over to reveal its over side. The controls vary depending on which template and game you are using. It's important to take note of the controls at this stage. The first thing you’ll see is a short guide to remind you which options you selected and give brief instructions. Now is a good time to go to the 'file' menu and select 'save'.Ĭlick on 'Next' when you are ready to move on.įind out more about the 'Enter your content' stage Once you've entered your content the hard bit is over.

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Usually we can just leave these as they are, but feel free to experiment by opening that tab if you wish. You might notice the 'template options' at the bottom of the screen. Once you've found an image you like, drag and drop it into the left hand side row as shown in the screenshot. This will place the text into the box without you having to type it twice. A quick shortcut it to click on the "no image" area next to the pieces of text you put in. You can type into the box what image you want to find and then press go. This will now show an search box and go button. Simply type when into white box, using either return or down cursor to move on to the next. Then we'll name that animal and put them on the right hand side.

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In this tutorial, we'll find some images of animals and put them on the left hand side. In the Flip tiles template you are required to enter two columns of information. At this stage, you don't worry about what it's going to look like - you just get the information in. This might be questions, answers, keywords and prompts. Pressing the small icon in the top left of each item (the block symbol), will kick that handset from the system and prevent it from re-joining until the icon is toggled back.This is the stage where you put your teaching content into the template. It also displays the handset ID number and the name of student. This display gives you a list of every handset that is connected to the system. They are then presented with one or more names to select from. They must type their name or part of their name into this box. The students will then be presented with a search box. In this mode the teacher must first paste a list of names into the 'List to pick names from' tab. It's a simple system with no verification. In this mode the student may enter a forename and surname combination into their own handset. The order of numbering reflects the order in which handsets were switched on. In this mode handsets are represented by numbers alone. You'd use this command if you wanted to run a session with a new group of students, but without needing to restart the software. This will switch off all handsets and clear the list of registered players. Handsets will then be able to successfully join the game again. This will switch the receiver back on after pressing 'Sleep'. If handsets are switched on after this is selected, they will go back to sleep after a few seconds. This will switch off all handsets and the receiver. If its solid black, the receiver is connected and ready-to-go. If its flashing, its in the process of starting up.

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If its greyed out, the receiver is disconnected. The icon displays the state of the system.









Wordwall icon png